Showing posts with label Modelling and Texturing. Show all posts
Showing posts with label Modelling and Texturing. Show all posts

25.6.07

Battlerager



A 3d model created for Tides of Blood.

This model was based on the Mountain King model from the game warcraft 3: Reign of Chaos.
The texture was made by me.

The Battlerager is a highly defencive fighter, that uses its spiked armor and shields to deal some serious damage on the battlefield.

6.2.07

Autumns Emissary

Another texture i did.

Again, based on an existing model from "warcraft III: the frozen throne". I did not alter the model in any way, all i did was peel off its "skin" and replace it with another.

This was made for "tides of blood", but was based on older textures i did for "Blades & Billets". In its totality, this is the third time i have completely remade the texture for this particular character.
The basic idea behind the character:
Arasto Leaffall, Autumns Emissary.
Called into existance when the world begon, where the four seasons. Each season had a shephert.
Arasto is the shephert of Autumn.
In the game Blades & Billets, Arasto gets tired of having to come in after the beuitifull summer, year in year out, and destroy. Eventually, this repeated process drove him quite mad, wanting to bring the decay of autumn to all seasons.

31.1.07

War Maven

A texture, or "skin", made for the warcraft III map tides of blood.

The model is the warden model by blizzard entertainment for the game warcraft III. All i did was add a new texture, i did not change the original model.

www.tidesofblood.com
www.blizzard.com/war3x/